*
Following

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*


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A1: Beginner
A2: Basic
B1: Intermediate
B2: Advanced Intermediate
C1: Advanced
C2: Proficient

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*

*

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Less than 1 year
1–2 years
3–4 years
5+ years

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Phaser
PixiJS
Three.js
PlayCanvas
Cocos Creator
HTML5 Canvas
Other equivalent browser-game framework
None of the above

*
Yes — multiple shipped projects
Yes — 1 shipped project
Only prototypes/demos
No

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Game mechanics / gameplay
UI and onboarding
Animation / visual feedback
Audio integration
Asset integration
Performance optimization
Mobile/touch support
Testing and debugging
Deployment / production build

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No experience
Some exposure
Built and shipped mobile/touch experiences
Extensive experience debugging mobile-specific issues

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Touch/input issues
Responsive layout
Rendering/performance
Memory usage
Loading time
Audio/autoplay restrictions
Cross-browser compatibility
None of these

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Basic — I mainly work from existing code
Intermediate — comfortable with state, events, async behavior and debugging
Strong — comfortable designing and debugging complex interactive logic
Advanced — strong understanding of browser/runtime behavior and architecture

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Yes, regularly in production
Yes, occasionally
I've experimented with them
No

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2D graphics
Sprites / sprite sheets
Animations
Audio / sound effects
UI assets
AI-generated assets
Asset optimization/compression
None

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Playable ads
Casual/mobile games
Rapid game prototypes
Interactive brand experiences
Ad packaging / CTA integration
MRAID or similar advertising standards
Game/interaction analytics or conversion metrics
None

Yes
No

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